Cast of characters

CAST OF CHARACTERS

Friday, 6 October 2017

The Curious Case of the Errant Swine - part 2

The Tower
The group debates what to do with the beastmen.  They could simply leave them and press on towards the round tower, their objective, or they could deal with the creatures responsible for killing Greta’s friends.  After a short debate they decide to deal with the beastmen permanently.  Brass prepares his mechanical spiders, as Aethelfrieda and Will try to gather herbs to poison the monsters.  Sumia quietly gathers all the weapons she can from the beastmen camp, ensuring that when they return they will be powerless to repel the group’s ambush.

As they hear the returning creatures braying and barking, the group takes up concealed positions around the camp, waiting for the moment to strike.  They watch on as the beastmen cry out in confusion at their lost arms and armour.  As the beastmen stumble around, brass sends out a small spider to catch their attention, and manages to split the beatmen’s warband in two.  Now the creatures are easy pickings for the group, who manage to defeat them in a brief and bloody battle.

Led by Greta, the group moves out towards the Tower.  Once they arrive, they see the aftermath of the bomb set by Greta’s comrades in arms, Frank, Greg and Lara.  The stone door is open, its inside surface marked with horrifying bloody scratches.  Undeterred the group enters the tower, seeing a spiral of stairs around the outside wall of the tower.  As they descend the stairs cautiously and close to the outside wall to their left, they see a huge sheer drop down to a watery well on their right.

Suddenly, as they draw close to the water at the bottom of the tower, a terrifying monstrosity rises from the deep.  Through the gloom the group sees the creature is a mass of tortured human bodies, writing in pain.  It strikes forward, and as the group battles it bodies fall from its mass and advance towards them.  Eventually the group defeats the creature, the remaining cadavers dropping like stones into the well.


The Chambers Below
The group pauses to consider what to do next, and they agree that there must be more to the well than first meets the eye.  There is no clear way for the water to have entered the tower, and so Brass volunteers one of his creations to scout out the well itself.  It returns unharmed and Brass agrees to descend personally into the murky water below.  Groping through the dark, he finds a passage leading to another chamber with a natural cavern floor.  Above him he sees the Glorious Men of Gog, resplendent in battle against foul elves and fae.  He hurries back to tell his friends of the good news, and leads them through to the next chamber.

As they dry themselves in front of a fire the group takes a moment to look around out at the rest of the chamber.  They see, at the far end, a door with runes inscribed upon it.  Brass uses his third eye to determine that the door is ensorcelled to engulf any who open it in flames.  Will suggests using a rope to pull the door open from a distance, and Aethelfrieda offers them one from her pack.  The group hides behind a boulder and pulls the rope, opening the door in an explosion of flames.  The rope is destroyed in the process…

Aethelfrieda leads the advance to the door, seeing a chamber beyond with a red-glow.  As she crosses the threshold of the door, she sees an unsettling sight.  The queen of the elves depicted in murals Brass saw stands before her, pulling her eyes from their sockets and dropping them to the floor.  Aethelfrieda’s psyche is fractured further, and the spirit fades as the others arrive.

The group looks about the room and sees a glass dome at the centre of the room.  The dome is full of clouded air, and the red glow of the room is seen to emanate from it.  The room has only one other exit opposite the enterence.  The group moves forward and enters the next chamber.

The next chamber matches the previous one, complete with a glowing glass dome at the centre, but has four doors instead of two.  The group agrees to try each in turn.  They start with the door to their right.  It leads to a natural cavern which disappears into the darkness, with an alter reverently prepared in front of the door.  Upon the alter lies a sacrifice; it is a hideously deformed humanoid with greying skill and sunken eyes.  In the distance they hear echos of shrieking and wailing, and decide to withdraw to the previous chamber and bar the door.

With the door bared the group decides to open  the one opposite it.  Will and Sumia sneak through cautiously and see a huge hall, with pillars supporting its ceiling.  The hall is huge, and as with the natural cavern opposite they cannot see the opposite wall, despite their shadowsight.  They hear something in the dark, and report back to the group.  They all decide to wait until they have checked behind the final door before confronting whatever lurks for them in the dark.

Aethelfrida walks forward, and opens the door ahead of her, seeing a narrow corridor blocked by a statue with a great golden eye.  Will decides to pry the eye from its place, but as he reaches up the statue shudders to life.  Gazing into the golden orb Aethelfrieda finds herself compelled to turn against her allies.  Will pulls his pistol from his holster and lets off a rapid succession of shots, the crack of thunder each time he pulls the trigger deafens everyone as it echoes around the hall.  Brass springs to action, sending forth his hordes of mechanical servents, and Sumia darts back and forth, striking from the shadows.


The Monster Within
After a tense and brutal battle, the statue is destroyed.  Aethelfrida takes the golden eye from amongst the rubble, and feels its power as Brass watches with interest.  The group moves forwards through the corridor, and comes to a final chamber.  A sarcophagus lies at the centre, surrounded by statues of things that should not be.  The group hears a sniffeling whimper, and a horrifying creature creaps out from behind the sarcophagus.  It is a scorpion, with an obsidian carapace and a face they recognise, the leader of the Glorious Men of Gog! It whispers hideously “kill me….”

Aethelfrieda decides to show the creature mercy in a way that seems guaranteed to work.  Drawing on the power of the golden orb she compels the creature to be happy.  It screams and writhes in hysteria, as a portal into another place tears in the ground beneath it, and it is dragged down out of sight.  As it disappears the group sees shadows move about them, and demons begin to manifest around them.  Desperately Aethelfrieda tries to compel them to return to where they came from, but the group is forced to battle them.  Eventually they are victorious.

The Group pushes open the sarcophagus, and sees inside the prize they have been looking for – the magical red shards.  They glow with the same light that the glass domes in the previous chambers do.  They gather them up quickly and start to hurry out of the chambers.  As they pass the first glowing red dome, Aethelfrieda suggest breaking through it and getting any more shards that may be underneath.  The group agrees and, after breaking the dome, lowers Aethelfrieda on a rope into the pit below.  She sees a natural chamber with uncountable red shards.  Driven by temptation, she reaches out to grasp one, and is shocked by an explosion of fire.  She narrowly escapes harm, but is pulled up badly singed.  Aethelfrieda convinces te group that there are many more shards at the bottom of the pit, but when Will is lowered down next to check all he sees is an empty chamber.  The group resolves to head for home, and not push their luck.

As the group returns to crossings Brass convinces Aethefrieda that the Golden Orb is a holy relic of his Goddess.  Aethefrieda feels compelled to return the relic to its rightful owners, and gladly entrusts it to Brass in his capacity as a fellow religious leader in a show of interfaith friendship.  The next time Brass is seen, he is sporting a brand new Golden Eye which catches the light and gleams in the sun.

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